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Last year, I learned some surprising news. We would be pivoting from an always-online free-to-play live-service model to a buy-once premium model with no backend components and full offline support. Moreover, we would only have about 6 months to complete this. As the backend lead, this was a lot to take in. I knew this wasn't just a matter of turning the services off. Those services contained core gameplay logic that was never intended to run on the client. I took the rest of the day off and spent some time thinking through the difficult challenges ahead.
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I was hired at Stoic as a backend engineer to support the development of the persistent live components of Towerborne. Over the course of my time here, I’ve worked to grow both the backend infrastructure as well as the backend team itself.